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So many of my favorite games are open world. Take Skyrim for instance. You create a character and essentially do whatever you feel like. Go to the store and steal everything, run around the woods hunting deer, test arrow physics on distant bunnies, and you can also do thousands of quests without narrow corridors to show you where to go.
I would like to make all of my games open world, but I don't know how this would be implemented in vx ace. The quests are easy enough to do and all of the crafting would be a chore, but still feasible. The only thing I don't see happening is combat. How would you keep the character's progress consistent to the enemies he's fighting?
My guess would be to make many copies of the same enemy/troop with different levels and use a variable to control which troop is used based on the player's level.
Has anyone tried this before?
I would like to make all of my games open world, but I don't know how this would be implemented in vx ace. The quests are easy enough to do and all of the crafting would be a chore, but still feasible. The only thing I don't see happening is combat. How would you keep the character's progress consistent to the enemies he's fighting?
My guess would be to make many copies of the same enemy/troop with different levels and use a variable to control which troop is used based on the player's level.
Has anyone tried this before?
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