How to put in Notetag Folders and Encrypt?

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Okay, I have a problem. So, when you deploy a game in MV, you can have it exclude all unused files, but that doesn't include files that are called with notetags. For example, when using Yanfly's Animated SV Battlers plugin, it won't work because important files are not included. The solution I've found is to figure out which files are called by notetags, and insert them into the game folders after it's deployed. Okay, but what about encryption? How can I encrypt the notetag folders? On a side note, I'm ashamed to admit that I've never encrypted anything before. So, I don't even know how to open up an encrypted file even when I'm the one who made up the encryption code. Does anyone have any tips for this?
 

Shaz

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There is a way for plugin developers to tell MV to include the resources their plugins use when you choose the 'exclude all files' option.  This is easy if they're hardcoded, or listed as a parameter, but if they can be specified in notetags, it gets more complicated.  I've written some code in one of my plugins that goes through the notetags looking for certain tags and making sure the resources specified are included in deployments, but it's very unlikely you'll get every plugin creator to do that.


The easiest thing for you to do is to create a new .js file in your plugins folder and just fill it with comments in the appropriate format, which is:

Code:
* @required Assets img/folder/filename
without the file extension.  Animations use a different format.  You can find the details in the help file (F1)


Then add it to your Plugin Manager and turn it on.  You might need to add the @plugindesc line at the top as well.
 
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There is a way for plugin developers to tell MV to include the resources their plugins use when you choose the 'exclude all files' option.  This is easy if they're hardcoded, or listed as a parameter, but if they can be specified in notetags, it gets more complicated.  I've written some code in one of my plugins that goes through the notetags looking for certain tags and making sure the resources specified are included in deployments, but it's very unlikely you'll get every plugin creator to do that.


The easiest thing for you to do is to create a new .js file in your plugins folder and just fill it with comments in the appropriate format, which is:

Code:
* @required Assets img/folder/filename
without the file extension.  Animations use a different format.  You can find the details in the help file (F1)


Then add it to your Plugin Manager and turn it on.  You might need to add the @plugindesc line at the top as well.
I really don't know how to create a js file, but I am wondering is that line of text all that's needed in the file? I always thought there was usually bunches and bunches of text in every one.
 

Shaz

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