# How to random Room?

#### pangloy

##### Veteran

Good Evening

I have 4 maps.
- Map A is World map. and have "Blank area for Room".
- Map B as small as "Blank area for Room".
- Map C as small as "Blank area for Room" .
- Map D as small as "Blank area for Room".

How to random room every time I enter and leave and enter room
Thank you. Love you.

#### mlogan

##### Global Moderators
In your event that transfers you into the room, set a variable equal to random 1-3. Then use conditional branches. If variable = 1, it transfers you to the map of room B. If variable - 2, it transfers you to the map of room C.

#### CodeHunterEx

##### Hunter of the Perfect Code
In your event that transfers you into the room, set a variable equal to random 1-3. Then use conditional branches. If variable = 1, it transfers you to the map of room B. If variable - 2, it transfers you to the map of room C.

That is also how I would accomplish this too.

Create a random value between 1 and the number of rooms and then depending on the value recieved go to room B, C, D .... etc.

if value == 1 transfer to room b
if value == 2 transfer to room c
if value == 3 transfer to room d
etc.

Thank you all.

#### Wavelength

##### MSD Strong
Extra note: If "Room" as seen on World Map A is an event sprite, you can set the random variable in advance, and then you can have three different pages, one for each value of the variable (1, 2, or 3), which contain a different graphic to display, and warp you to the appropriate version of the Room (B, C, or D) when touched.

#### pangloy

##### Veteran
If "Room" as seen on World Map A is an event sprite,

Can we set whole room (size more than 1 block) grouping in 1 sprite??

#### Andar

##### Veteran
the pixel size of a sprite doesn't matter, it's the structure (3x4 cells of identical pixel size) that matters to a sprite.
just check the big monster sprites...

Thank you

### Latest Profile Posts

It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3

Crossover Inn is getting very crowded, and I love it