- Joined
- Feb 6, 2018
- Messages
- 6
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- First Language
- french
- Primarily Uses
- RMMV
Hello,
Excuse-me if I'm not posting on the right place.
So I'm a newbie and I'm trying to make a game to teach french language I want to do a mini game about preposition, but I'm stuck on variables
I did a common event that modify a variable. Then I have event 1 that launch this common event and when the player has contact with other events (2, and 3) this events must check if the variable is > 1. But my problem is if I modify a batch of variable, then it will modify all of them, when I want only one of them to be modified. I'm pretty sure it must be easyto do, but I can't see how to do it
So it looks like that
Excuse-me if I'm not posting on the right place.
So I'm a newbie and I'm trying to make a game to teach french language I want to do a mini game about preposition, but I'm stuck on variables
I did a common event that modify a variable. Then I have event 1 that launch this common event and when the player has contact with other events (2, and 3) this events must check if the variable is > 1. But my problem is if I modify a batch of variable, then it will modify all of them, when I want only one of them to be modified. I'm pretty sure it must be easyto do, but I can't see how to do it
So it looks like that
Common Event :
Modify variable (1..2) += Random 1...2
If Variable 1 = 1
I'm going ..... Paris
If variable 2 = 1
Are ..... happy ?
Event 1 :
Common event
Event 2 "to" :
if variable 1 > 1
Great !
Else No
Event 3 "you" :
if variable 2 >1
Great
Else No
Consequences --> When player touch event 2 and 3 he gots a good answher, when he should not
Modify variable (1..2) += Random 1...2
If Variable 1 = 1
I'm going ..... Paris
If variable 2 = 1
Are ..... happy ?
Event 1 :
Common event
Event 2 "to" :
if variable 1 > 1
Great !
Else No
Event 3 "you" :
if variable 2 >1
Great
Else No
Consequences --> When player touch event 2 and 3 he gots a good answher, when he should not

