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- Feb 2, 2019
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Hey guys! On my first project right now and I just have a quick question.
I'm trying to make it a game where HP/MP gets capped after each battle so eventually, one must go back to an inn to restore health back to max even with Healing Spells and whatnot. While a health pot can only heal up to 75% of the damage.
Example:
Character A starts with 100 Hp
After Battle, he ends up with 60 Hp.
Character A cast heal, -> 80 Hp. Can't heal past 80 outside of battle.
Next battle occurs, Character A can only heal up to 80 in that fight.
After Battle, he ends up with 40 Hp.
Character A cast heal -> 60 Hp. Can't heal past 60 Hp outside of battle or next fight.
Is there's a series of commands that will allow this or a plugin that has this feature out there?
I'm trying to make it a game where HP/MP gets capped after each battle so eventually, one must go back to an inn to restore health back to max even with Healing Spells and whatnot. While a health pot can only heal up to 75% of the damage.
Example:
Character A starts with 100 Hp
After Battle, he ends up with 60 Hp.
Character A cast heal, -> 80 Hp. Can't heal past 80 outside of battle.
Next battle occurs, Character A can only heal up to 80 in that fight.
After Battle, he ends up with 40 Hp.
Character A cast heal -> 60 Hp. Can't heal past 60 Hp outside of battle or next fight.
Is there's a series of commands that will allow this or a plugin that has this feature out there?


