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Hello everyone, I am doing an event where for example:

If the life of the actor is equal to 70%, something happens.


I tried to do it through variables and conditional derivations that the program offers me, but the life of the actor can only be decreased by means of points, not by percentages, such as:

if the actor's life equals 300, something happens

But I need it to be by percentage.

Is there a way to do it?

Thank you!

Something I forgot to mention:
The actor does not have a defined HP, since he must level up, therefore, if he levels up, his HP changes in value, therefore it is not known how much HP he will have when he executes that mission, that is why I need by means of percentage

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