@Tristanv100
the problem here is that you can't make progress if you don't understand what's happening in the engine.
above you were given one of the possible solutions - use the change actor event commands instead of having two actors.
another possible solution is to use the change member command - which is one of the most basic commands there is and doesn't need a tutorial at all, and anyone who even checked the available event commands once each should be able to use that.
however, both solutions will result in different consequences to a lot of other events - at least if you want your game to react to the choice made by the player. If that is just a choice of what ability the player has and no NPC anywhere in your game reacts to that choice, then you can just use any method.
But if you want to the NPCs to react differently depending on the choice, then you'll need different event structures throughout your game for those reactions, depending on which way you you choose to remove the non-choice.
And that is why you should take the time to learn the program before going further.
Two other reasons:
1) it will speed up your work.
Do you want to spend a month on learning how to do things correctly and then be able to finish your game in a year?
Or do you want to bungle along, never understanding the consequences of following a specific tip, resulting in additional problems along the way and needing three years to complete the game?
2) no one has ever finished their first game project.
Even the best game makers out there that have half a dozen commercial games on sale never finished their first game project, they scrapped it after they learned how to do things better and started anew.
Because it is easier to start anew than to rework a project that has already used bad eventing and bungled everything up.
So it is usually a lot easier if you accept that you'll need a learning project to familiarize yourself with everything before working on your real first game. And that first learning project should never be your "dream game", because you will scrap it - and scrapping your dream project is something a lot of people can't handle, they end up abandoning their dream.