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Okay, first things first, link to script:
https://rpgmaker.net/scripts/65/
How do I remove the ability to remove members from the party?
This is a very odd script that I can't figure out how to fix. Allow me to explain what goes wrong, because it's really odd...
If you have a full party(let's say 5) and you remove party members 1, 2, 3, and 4, but leave 5, when you enter a battle, you have 1 character in the party...
However, when you remove 2, 3, 4, and 5, but leave 1, the game crashes and gives you (pic 1)
I have absolutely no idea how to fix this. At the top of the script, you can remove the option to remove them from the top left portion of the party menu, this is the portion of the script that controls that. Simply delete "Remove" and it takes it away from the top(pic 2 shows remove in both locations, but top left is what this part of the script removes)
ENABLE_MENU = true # Enables party menu. Default: false
COMMANDS =[ # The order at which the menu items are shown.
# [:command, "Display"],
[ :change, "Change",],
[ :revert, "Revert",],
[ :remove, "Remove",],
[ :finish, "Finish",],
] # Do not remove this.
COMMAND_ALIGN = 1 # 0:Left Align, 1:Center Align, 2:Right Align
However, it leaves the remove option in the party list when you go to select a character from your reserves.
Would someone mind digging through this script and showing me how to take the remove feature away?
Also;
On the bottom of these screenshots, the green numbers are from Bandicam. It's not from a script
I was able to recreate this exact issue with five scripts:
YanFly Core Engine
YanFly Party System
YanFly Command Party
YanFly Battle Engine
YanFly Visual Battlers
If needed, I can upload a demo of those scripts for you. I wouldn't mind to, however, it'll take some time to upload the file so a response on this thread would be awhile(super slow net here)


https://rpgmaker.net/scripts/65/
How do I remove the ability to remove members from the party?
This is a very odd script that I can't figure out how to fix. Allow me to explain what goes wrong, because it's really odd...
If you have a full party(let's say 5) and you remove party members 1, 2, 3, and 4, but leave 5, when you enter a battle, you have 1 character in the party...
However, when you remove 2, 3, 4, and 5, but leave 1, the game crashes and gives you (pic 1)
I have absolutely no idea how to fix this. At the top of the script, you can remove the option to remove them from the top left portion of the party menu, this is the portion of the script that controls that. Simply delete "Remove" and it takes it away from the top(pic 2 shows remove in both locations, but top left is what this part of the script removes)
ENABLE_MENU = true # Enables party menu. Default: false
COMMANDS =[ # The order at which the menu items are shown.
# [:command, "Display"],
[ :change, "Change",],
[ :revert, "Revert",],
[ :remove, "Remove",],
[ :finish, "Finish",],
] # Do not remove this.
COMMAND_ALIGN = 1 # 0:Left Align, 1:Center Align, 2:Right Align
However, it leaves the remove option in the party list when you go to select a character from your reserves.
Would someone mind digging through this script and showing me how to take the remove feature away?
Also;
On the bottom of these screenshots, the green numbers are from Bandicam. It's not from a script
I was able to recreate this exact issue with five scripts:
YanFly Core Engine
YanFly Party System
YanFly Command Party
YanFly Battle Engine
YanFly Visual Battlers
If needed, I can upload a demo of those scripts for you. I wouldn't mind to, however, it'll take some time to upload the file so a response on this thread would be awhile(super slow net here)


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