the difference between deleting or skipping it is that plugins that skip it probably will allow you to access it somehow, like yanflys battle engine, which allows it to be accessed by pressing cancel each new turn. "deleting" it would mean no party command window to ever appear.What does "delete it" mean? What is the difference between skipping it and deleting it?
You could easily make a skill that does the escape and map it to the actor command list using any of a number of plugins, I'm just confused by the first part.
I might be nitpicking, and it's okay if that bothers you and you want to remove it...but it seems like an inconsequential distinctionthe difference between deleting or skipping it is that plugins that skip it probably will allow you to access it somehow, like yanflys battle engine, which allows it to be accessed by pressing cancel each new turn.
Yes, which is what the OP specifically asked for.its different if you create a skill called escape and give the escape flag trait to it than using the escape option in the party menu command.
and I posted the long explanation above to warn the OP that this specially asked for solution has several drawbacks because the skill effect escape was never intended to be used on actors, and is known to cause problems like an empty battlescreen on occasion as a result.Yes, which is what the OP specifically asked for.
If you say so. Between action sequences, common events and plugins that have been posted here for years, I don't see why it should pose a difficulty. It was one of the first things I edited in my skills and I've never had a problem. Perhaps if you just try to do it and do literally zero researchthis specially asked for solution has several drawbacks...
I haven't used the older makers, but I have definitely used an escape skill with downed actors. My experience is the same as your testing, it does not break the game.ive read around that since rpg maker ace there was an issue with this special flag escape on a skill: if one actor is KOed and the rest escapes, it would jump straight to the game over screen.
As I said, I've played my game extensively. In random battles with dead party members and escaping, there are no errors.if anybody is willing to test the skill on a random battle, maybe the problem would surface.