tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
If you're using comshou's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics.

You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors.

FrYg4Hy.png

Note: if you're not using your own graphics, please follow terms of use for each materials you used.

Requirements: You may be required to use image editing program or not. There's 3 methods available

|| Steps

From database editor

1. For [SV] Attack Motions, right-click on item on the list.

eXoajTC.png


2. Then set Image to None- that item won't show on the screen.

nhpwJlt.png


While there are others on the list, it's not necessary to set all to none if you don't use them.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

With an image editor

1. In your img\system of your project folder: right-click on Weapons1

j6zPJlH.png

2. Edit image with graphics editor or paint program

3. Select entire image with Ctrl+A then Delete, it should look transparent

4. File tab > Save - repeat process for other Weapons

When your game loads into sideview battle, Weapons are invisible.

YOhXBwl.png


|| Question

Does deleting Weapons work?
By default- You get Loading Error. (Deleting is not recommended)

lCn1uOz.png

Alternatively, you can use a plugin that I wrote. Without image editing

NoWeapons.js
For customized sideview graphics that don't use Weapons

ImageManager ignores Weapons graphic in img/system without weapon loading.

Download link:
https://www.dropbox.com/s/zg3m8zy8ww0iy0o/NoWeapons.js?dl=1

Crediting me is not necessary

Code:
Scene_Boot.loadSystemImages = function() {
    // ImageManager.reserveSystem('Weapons1');
    // ImageManager.reserveSystem('Weapons2');
    // ImageManager.reserveSystem('Weapons3');
};

Sprite_Weapon.prototype.loadBitmap = function() {
};
 

Attachments

  • NoWeapons.js
    689 bytes · Views: 0
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

A side story is almost getting into the next stage. Almost everything in this game has real-life references.
unfinishedbuildingwip1.jpg
Everyday life is full of absurdity. This is just a reflection.
TFW you discover how the script batching works in VNMaker... after you've had the program for almost 3 years.
Writes that the characters have to climb a mountain.

Realized that I have to draw six sets of models where characters are climbing.

At least I know how to draw something. :)
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.

Forum statistics

Threads
111,406
Messages
1,060,901
Members
144,761
Latest member
Norfos
Top