- Joined
- Mar 21, 2018
- Messages
- 34
- Reaction score
- 6
- First Language
- Italian
- Primarily Uses
- RMMV
Sorry if it's been asked before. I feel like I can almost grasp how to resolve this issue, but I can't.
I really need to reposition the Job Points name value and icon to somewhere else within the menu, and it would be perfect to have just above (or just below) the stat allocation point value and icon. I did my best with paint to express what I mean; the second actor shows where everything should go.
Link to plugins:
Job Points: http://yanfly.moe/2015/11/13/yep-27-job-points/
Stat Alloc: http://yanfly.moe/2018/11/09/yep-173-stat-allocation-rpg-maker-mv/
I guess the focus should be these lines, but I don't know how to... "merge" them.
From stat allocation:
From job points:
Thank you for your time!
I really need to reposition the Job Points name value and icon to somewhere else within the menu, and it would be perfect to have just above (or just below) the stat allocation point value and icon. I did my best with paint to express what I mean; the second actor shows where everything should go.
Link to plugins:
Job Points: http://yanfly.moe/2015/11/13/yep-27-job-points/
Stat Alloc: http://yanfly.moe/2018/11/09/yep-173-stat-allocation-rpg-maker-mv/
I guess the focus should be these lines, but I don't know how to... "merge" them.
From stat allocation:
Code:
Yanfly.StatAlc.Window_Base_drawActorStatus =
Window_Base.prototype.drawActorSimpleStatus;
Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) {
Yanfly.StatAlc.Window_Base_drawActorStatus.call(this, actor, x, y, width);
if (!Yanfly.Param.StatAlcAPMenu) return;
if (Yanfly.Param.MenuTpGauge) {
y += this.lineHeight() * 3;
} else {
y += this.lineHeight() * 2.5;
x -= Window_Base._faceWidth + this.standardPadding() - this.textPadding();
}
this.drawActorAp(actor, x, y);
};
Code:
Yanfly.JP.Window_Base_dASS = Window_Base.prototype.drawActorSimpleStatus;
Window_Base.prototype.drawActorSimpleStatus = function(actor, wx, wy, ww) {
this._drawMenuJP = Yanfly.Param.JpShowMenu;
Yanfly.JP.Window_Base_dASS.call(this, actor, wx, wy, ww);
this._drawMenuJP = undefined;
};
Yanfly.JP.Window_Base_drawActorClass = Window_Base.prototype.drawActorClass;
Window_Base.prototype.drawActorClass = function(actor, wx, wy, ww) {
ww = ww || 168;
Yanfly.JP.Window_Base_drawActorClass.call(this, actor, wx, wy, ww);
if (!this._drawMenuJP) return;
var classId = actor.currentClass().id;
this.drawActorJp(actor, classId, wx, wy, ww, 'right');
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