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Thank you for this tutorial it works great.

I am trying to do the following but somehow it not works:

Control Variables: [0001:Hero X] = Player's Map X

Control Variables: [0002:Hero Y] = Player's Map Y

Get Location Info: [0003:, Region ID, Variable [0001][0002]

Conditional Branch: Variable [0003:Hero Region ID] == 1

    Play SE: 'Fall', 80, 100

    Fadeout Screen

    Transfer Player:[003:RESETMAP] (000,000)

    Transfer player:[001:FLOOR001] (008,011)

    Fadein Screen

Branch End

but somehow it is not working, it does the fall sound, it fades out and moves the player to the RESETMAP but there it stops it does not do the other things such as moving the player back to FLOOR1. Do you see what I do wrong?

Also another question is there not a direct way to reset a whole map including switches back to the original state instead of going to a reset map?

What I want is if you fall in a black hole you have to restart the map and puzzles in the map, same if you would stand in the fire etc. But I cannot find a proper way to reset everything.

(I am very new at rpg maker vx ace so if I missed a tutorial please let me know and I will try it out.)

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