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- Apr 30, 2021
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I'm trying to make an event NPC sparring enemy. In this case, a common town guard that the player can ask to spar with and test out their skills on.
Is there a way to retain HP/MP before and after fighting this NPC?
Like if the player fights with their character at 250/300 HP, no matter how much damage you receive win or lose, you always go back to being at 250/300 HP after the fight.
Is there a way to retain HP/MP before and after fighting this NPC?
Like if the player fights with their character at 250/300 HP, no matter how much damage you receive win or lose, you always go back to being at 250/300 HP after the fight.