- May 24, 2022
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I think the main difficulty in From Software titles is from online play, which is incredibly nerfed in Elden Ring.You would think. But, it's remarkably uncommon. I've yet to play a game that advertises "it's difficult" that was actually difficult.
Heck, even the vaunted "From Software" titles are some of the easiest games I've played. Granted, I've only played partially through Dark Souls 1 and most of the way through Elden Ring... but these are difficult games? Challenging?
Even the playerbase can't tell you they're hard. They're all like, "The game is difficult if you play a specific way!". Well, I mean, if you deliberately handicap yourself... then yeah... it's difficult. You can steer your car with your toes if you want to, but that doesn't mean steering your car is hard, just because it's difficult with your toes. Just means you're doing it wrong.
Also, anybody can grind level 1 to max in the first zone if they really wanted to. From what I remember, Lost Odyssey was the only JRPG I ever played where it capped your level and still kept the difficulty around the same throughout the whole game.
At that point though, isn't that a limitation on the player instead of balancing the game? I would argue that at the end of the day, difficulty isn't what makes people continue playing the game. It's something a lot of us want, yes, but in the end all it leads to is aggravation that in turn leads to players leaving the game.