Perfect! Works like it should Thanks!Create new event
Change process to auto start
Create a new even on page two with a self switch
go back to page one, create an event that gives party gold
create event to turn on self switch
Seems to me this was in a tutorial for VX Ace and that's how I did it before. It's been ages since I did that though and not sure if I am even correct. I will try this way too.I oftenly create a map in blank (actually dark hahah) and add an event without graphic, in parallel process, (because AutoStart freezed on Ace, don't remember why) where my intro happens. There, I put my logos, intro, and define some things as for example. Initial amount of gold.
That would be the most 'good lookin' way to do it IMO.
Also, you have to define that map as where the player starts, but with no-one on the party (in the System section of the Database, no party at start)
At the end of your intro event, some transition (to hide when you add someone to the party), teleporting to the ''starting map'' and that will be all.
If I didn't explain well, ask again please.
Sorry haha. This works the same in MV. But the transitions seem to be really fast.Seems to me this was in a tutorial for VX Ace and that's how I did it before. It's been ages since I did that though and not sure if I am even correct. I will try this way too.
I don't see an option in the database though for no party at start.
Yes, I have this set to transparent.You can have party members in the party at the start of the game. If you don't want to see them straight away, you just check the Start Transparent option in the System tab. Then when you're ready for them to appear, you use the Change Transparency event command (I think you turn it OFF to make the player visible).