I'm not very good with damage formulas, and this one goes beyond my knowledge with them. What I want to achieve is:
If target is affected by State A -> inflict State B. If that foe is already affected by both State A and B -> deal 50% more damage instead.
If target is affected by State A -> inflict State B. If that foe is already affected by both State A and B -> deal 50% more damage instead.
