How to show all the 12 "tile" animation in the event?

Rosi3

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How do i make the event to go from the animation one to go to the animation 12? Like imagine she is using magic i want to use all the 12 tiles to make a full animation how i make that, "turn left" "turn right" what is the order to make the event go all the way?
 

Andar

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doesn't work that way.

turning commands move the row - that is how for example door animations work. But you can see that the doors use the same picture in every column.

the horizontal animation is the stepping/walking animation. If you activate that, it automatically switches in order 1-2-3-2-1-2-3 and so on, with no direct control from you.

you can combine both, but that still would not give you command over the column selection as the stepping/walking animation is automatic.

There is a way to select the exact frame by script, but using that for animation is tedious - so tedious in fact that it is usually easier to split the twelve frames over three sprites and use them that way.
 

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