How do i make the event to go from the animation one to go to the animation 12? Like imagine she is using magic i want to use all the 12 tiles to make a full animation how i make that, "turn left" "turn right" what is the order to make the event go all the way?
turning commands move the row - that is how for example door animations work. But you can see that the doors use the same picture in every column.
the horizontal animation is the stepping/walking animation. If you activate that, it automatically switches in order 1-2-3-2-1-2-3 and so on, with no direct control from you.
you can combine both, but that still would not give you command over the column selection as the stepping/walking animation is automatic.
There is a way to select the exact frame by script, but using that for animation is tedious - so tedious in fact that it is usually easier to split the twelve frames over three sprites and use them that way.
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...