I know there's a trick to this, but I just can't remember, and too many of my search terms are just 3 letters to come up with a solution.
I have a number of blank events that I use to show character sprites during cutscenes. When I use a move route to change the event's sprite, it's often on the '0' pattern, with one foot forward. I know people have posted solutions to this but I never paid enough attention as I wasn't having the problem at the time.
I have a number of blank events that I use to show character sprites during cutscenes. When I use a move route to change the event's sprite, it's often on the '0' pattern, with one foot forward. I know people have posted solutions to this but I never paid enough attention as I wasn't having the problem at the time.


