jmonkey106

Villager
Member
Joined
Jun 15, 2020
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
The sprites I use for the companions/other actors in my game are big and overlap with each other when walking behind the main actor. Is there anyway to spread them out so the sprites don't overlap? To be more specific I mean when you're walking and your companions follow behind you, my companions sprites are big and overlap with each other when walking behind me, is there a way to spread out how far they walk behind you so they don't overlap like maybe have one empty tile between each character.

Sorry if this sounds confusing, I can further elaborate if you don't understand.
Any help will be greatly appreciated!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,365
Reaction score
8,087
First Language
German
Primarily Uses
RMMV
are you asking for Ace (based on this forum) or for MV(based on your profile)?

Ace - almost no chance because the graphics library is closed source and you simply have no access to the needed commands.

MV - difficult, but I think there is a plugin from tsukihime that might help if I remember correctly, but I don't have any link.
 

jmonkey106

Villager
Member
Joined
Jun 15, 2020
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
are you asking for Ace (based on this forum) or for MV(based on your profile)?

Ace - almost no chance because the graphics library is closed source and you simply have no access to the needed commands.

MV - difficult, but I think there is a plugin from tsukihime that might help if I remember correctly, but I don't have any link.
It was for ace, if theres no chance then I'll just have to deal with it. Thanks for your help!
(I'm working on multiple projects that why different engines.)
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,365
Reaction score
8,087
First Language
German
Primarily Uses
RMMV
It was for ace, if theres no chance
there is the MKXP project that works on creating an open source alternative to the original RGSS-player. If that is completed, then you'll have a chance to write a script that modifies grid handling.
that is why I said "almost" as it would depend on the current status of that replacement exe/player
 

Latest Threads

Latest Posts

Latest Profile Posts

Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.

I'm generally quite please although the AI is a little grenade heavy right now :rolleyes: - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup! https://forums.rpgmakerweb.com/index.php?forums/map-madness-2021-polls.187/
Just bought the Visustella All Waves bundle... Time to go IN!!
Oh, I was just confirmed I'll be doing small online classes during june - july, on one side I'm nervous and looking forward it, on the other one: I've became the very thing I swore to destroy. :kaodes:

Forum statistics

Threads
110,577
Messages
1,054,343
Members
143,692
Latest member
speedylmao
Top