How to start the game with a cutscene? How to make common event buttons? And/or how to make an event need a requirement to move onto other event page?

Joined
Dec 20, 2019
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMXP
Please keep in mind I am fairly new and already get enough **** for it, so please be kind and give whatever support you are able to. I am trying my best to learn and grow but it is hard since I have only had rpgm for 2 days. Anyways, examples for my questions: How to start the game with a cutscene? What I mean by this is kind of straightforward, when I press start, how do I make it automatically start with a cutscene before anything else? The kind of cutscene I'm looking for is where it's one single page, then you press the action button to move it to the next page, and repeat until the cutscene is over. Second question is: How do I make a common event button? What I mean by this is, for example, making the "I" key open/close the item menu, or making the "Q" key open/close the quest menu, etc. Third question: How do I make an event need a requirement to move onto the next event page? What I mean by this is, say a door is locked, and you need a key to open it. Before obtaining the key, if you interact with the door it pops up a message saying "The door is locked." How do I make it so that after I obtain the key, it triggers the next event page where the message would no longer be there and I would just unlock the door by walking up to it? These are the biggest 3 questions I have right now, once I get them figured out I will be able to do so much with the information. Thank you so so SO much to anyone with information to any one of these questions! It helps a lot more than you'd think for such (probably) simple events.
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,842
Reaction score
5,225
First Language
Dutch
Primarily Uses
RMXP
We ask for questions to be posted seperately, as that makes it easier to answer and people won't get confused. It's fine for now.

1. I assume you mean an intro with like a black screen (or something like that) with just text? If so set your starting position on an empty map. Make your event on that map and set it to autorun. Also, make sure you delete your starting party from the database 'System', so they don't show up on the map.

2. How are you doing your quest menu? There's no standard included, but there are a few scripts or did you event yours?

3. I would set a condition in your current event page. Like this

If Key
"You unlocked the door".
Self Switch is ON
Else
"The door is locked."

Then make a new event page, with condition to your chosen self switch being on. You can leave the graphic empty here, so it looks like they opened it and/or you can just put your transfer here.

(Side note: I'm currently not at home, so sorry if some of the terms are wrong. It's been too long since I've worked on my games :aswt:)
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Instead of deleting your opening party, uncheck the box Transparency On on the Systems tab. When the scene is finished, use a command in Set Move Route to turn transparency back on.
 
Joined
Dec 20, 2019
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMXP
We ask for questions to be posted seperately, as that makes it easier to answer and people won't get confused. It's fine for now.

1. I assume you mean an intro with like a black screen (or something like that) with just text? If so set your starting position on an empty map. Make your event on that map and set it to autorun. Also, make sure you delete your starting party from the database 'System', so they don't show up on the map.

2. How are you doing your quest menu? There's no standard included, but there are a few scripts or did you event yours?

3. I would set a condition in your current event page. Like this

If Key
"You unlocked the door".
Self Switch is ON
Else
"The door is locked."

Then make a new event page, with condition to your chosen self switch being on. You can leave the graphic empty here, so it looks like they opened it and/or you can just put your transfer here.

(Side note: I'm currently not at home, so sorry if some of the terms are wrong. It's been too long since I've worked on my games :aswt:)
Thank you for your input! I apologize for asking multiple questions, I just needed them all answered, won't happen again though.
For the cutscene, I meant to put actual pictures one after another, but that suggestion actually helps a lot for a different thing I was going to do, so thank you! I might be able to implement that into the cutscene as well, I just have to check.

For 2, I guess I am a little behind on my own questions. I dont have any menu yet, I am also trying to figure out how to make one... I would have asked about that too but I felt like more than 3 questions would have been a definite no-no to post. If it would be possible to get an answer on how to set event buttons for future reference that would be great, the only menus my game is going to have are an item menu and a settings menu

For 3, I do not know how/where to use those events.. there doesnt seem to be an "if" or "else" event, unless I'm reading something wrong. Maybe it's called something else? I'm sorry if I'm doing something wrong, like I said I've only had rpgm for 2 days so I'm not exactly sure what I'm doing just yet.

Thank you so much for your response either way though! I have not been able to get an answer on any other site so far, so I'm glad I found one I can rely on! It's fine if your terms are wrong, the only problem is that being so new I don't know if I'd be able to translate them into the correct terms lol

Instead of deleting your opening party, uncheck the box Transparency On on the Systems tab. When the scene is finished, use a command in Set Move Route to turn transparency back on.
Thank you! I didn't mean a blank page, but it actually works for something else I've been wanting to do. It did help me figure out the cutscene thing though! The only thing I need to know now is how to make the action button be able to be used to continue to the next picture for part of the cutscene.
 

callmedan

Friendly Stranger
Veteran
Joined
Dec 27, 2015
Messages
592
Reaction score
918
First Language
Vietnamese
Primarily Uses
RMXP
The only thing I need to know now is how to make the action button be able to be used to continue to the next picture for part of the cutscene.
You can use a script call like this, so when you press spacebar or enter, it will show the next picture.
Wait: 4 frame(s)
Code:
while !Input.trigger?(Input::C)
 Graphics.update
 Input.update
end
 
Joined
Dec 20, 2019
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMXP
while !Input.trigger?(Input::C) Graphics.update Input.update end
Thank you so much for the script, but I am having a little trouble with it. This is the first script I am ever attempting to use, so bear with me please. Am I supposed to put it in an event script or the game script? I tried eventing and it made my character unable to move and no event started, and I tried the game script and it came up with an error message. Am I supposed to put it just once in each event or every time I need it to be an option? Or do I need to change something to accommodate which key will be doing the work?
 

BK-tdm

Manga Maker
Veteran
Joined
Jun 21, 2018
Messages
195
Reaction score
404
First Language
English
Primarily Uses
RMMV
You're trying to do too much out of the box to be honest, try experimenting first with all the options the default eventing menu has before you delve into scripting.

The "IF/Else" thing is called "conditional branch" on the eventing menu.

If you focus your attention on the left column of the event editor you can see a lot of checkboxes, for switches, variables and "Items" You can make a door with 2 event pages, first page does nothing, second page activate the item check and select your key from the item database, if the party has the key you specified in the event page then this page will activate and the door will open (if you put the door opening, sfx and all, nothing its done on its own).

Look for simple "getting started" tutorials be it youtube or even here, delving into scripting whitout even knowing what simple eventing can do will end up with you making events that can be resolved with the existing editor with a lot of unnecesary script calling.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,842
Reaction score
5,225
First Language
Dutch
Primarily Uses
RMXP
Instead of deleting your opening party, uncheck the box Transparency On on the Systems tab. When the scene is finished, use a command in Set Move Route to turn transparency back on.
That doesn't exist in XP though.
Thank you for your input! I apologize for asking multiple questions, I just needed them all answered, won't happen again though.
For the cutscene, I meant to put actual pictures one after another, but that suggestion actually helps a lot for a different thing I was going to do, so thank you! I might be able to implement that into the cutscene as well, I just have to check.

For 2, I guess I am a little behind on my own questions. I dont have any menu yet, I am also trying to figure out how to make one... I would have asked about that too but I felt like more than 3 questions would have been a definite no-no to post. If it would be possible to get an answer on how to set event buttons for future reference that would be great, the only menus my game is going to have are an item menu and a settings menu

For 3, I do not know how/where to use those events.. there doesnt seem to be an "if" or "else" event, unless I'm reading something wrong. Maybe it's called something else? I'm sorry if I'm doing something wrong, like I said I've only had rpgm for 2 days so I'm not exactly sure what I'm doing just yet.

Thank you so much for your response either way though! I have not been able to get an answer on any other site so far, so I'm glad I found one I can rely on! It's fine if your terms are wrong, the only problem is that being so new I don't know if I'd be able to translate them into the correct terms lol
For number 1, you can use the Show Picture event command. Make sure to erase them or they'll stay on screen.
For number 2, I believe you'd need a script or at least changing something in the script editor. I suggest you focus on learning events a bit more though, before you try and use/edit scripts.
Sorry for not using the correct terms. As stated above me the if/else event command is called 'Conditional Branch'
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,141
Reaction score
15,473
First Language
Filipino
Primarily Uses
RMMZ
To be honest, starting in RMXP is extremely hard when getting used to RPG Maker because of how different it is from the rest of the series. I know you want it for that mapping capabilities, but try using RMVXA as well and see if that's easier for you to understand too in terms of eventing. It would be easier to go backwards too since the same knowledge almost applies.
 

Jaiden

RMXP Fiend
Veteran
Joined
Sep 27, 2015
Messages
127
Reaction score
168
First Language
English
Primarily Uses
RMXP
To be honest, starting in RMXP is extremely hard when getting used to RPG Maker because of how different it is from the rest of the series. I know you want it for that mapping capabilities, but try using RMVXA as well and see if that's easier for you to understand too in terms of eventing. It would be easier to go backwards too since the same knowledge almost applies.
I am an avid RMXP user and... I second this. I only continue to use RMXP because I am so familiar with it, but if I could go back I would have started with a newer maker such as MV. OP, since you are new, I highly recommend starting with MV or VXA to learn how to use the program.

If you are starting fresh, the curve will be a lot smoother for MV, and even if you are able to fully understand and master XP, you will start to feel its bottlenecks and limitations (my current situation).
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,643
Reaction score
420
First Language
Portuguese
Primarily Uses
RMMV
As someone who started with Don Miguel's 2000, I can agree that XP is probably the worst one to start. Mapping is my favorite, but scripts were at their start so not everything was at best for someone to start messing with them (and as I started programming by messing with them, before even knowing that was programming, I can say so for sure), and has been a while but I remember feeling some things were more limited event-wise on xp, probably because the creators expected us to focus more on the new shiny scripts.
2000, 2003 if you like ATB (heard the new things 2k3 had are on the steam version of 2k already) were the best to learn how to do things by pure eventing, and VxAce and MV are the best that allow you to use scripts or plugins. (Vx itself I didn't try, since I heard it limits you to only one tileset the whole game, which is what made parallax so popular, and when I was able to buy it I already bought VxAce instead.)
 

callmedan

Friendly Stranger
Veteran
Joined
Dec 27, 2015
Messages
592
Reaction score
918
First Language
Vietnamese
Primarily Uses
RMXP
Am I supposed to put it in an event script or the game script? I tried eventing and it made my character unable to move and no event started, and I tried the game script and it came up with an error message.
Put it in an event script, and don't forget to Wait a few frames before that script call or it will freeze the game.
Am I supposed to put it just once in each event or every time I need it to be an option?
You have to put it in everytime. Just create a common event in the database with a Wait command and the script call, then call it everytime you need. It's easier to fix if there's any error with it.
That doesn't exist in XP though.
Yeah, there's no option like that in XP as slimmeiske said. But you can use Change Transparent Flag in the 2nd page of Event Commands. Set it to Transparent to hide the character and back to Normal to display them.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,842
Reaction score
5,225
First Language
Dutch
Primarily Uses
RMXP
Yeah, there's no option like that in XP as slimmeiske said. But you can use Change Transparent Flag in the 2nd page of Event Commands. Set it to Transparent to hide the character and back to Normal to display them.
True, but wouldn't there be a split second where do you see them? Much easier just to delete them and add them later in my opinion.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,643
Reaction score
420
First Language
Portuguese
Primarily Uses
RMMV
True, but wouldn't there be a split second where do you see them? Much easier just to delete them and add them later in my opinion.
agreed.
the option to set transparent at game start on mv makes it much better, but for other projects either make the original party looking downward part of the starting cutscene, or start with no party, only way to avoid that split-second of visibility.
 
Joined
Dec 20, 2019
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMXP
To be honest, starting in RMXP is extremely hard when getting used to RPG Maker because of how different it is from the rest of the series. I know you want it for that mapping capabilities, but try using RMVXA as well and see if that's easier for you to understand too in terms of eventing. It would be easier to go backwards too since the same knowledge almost applies.
I am an avid RMXP user and... I second this. I only continue to use RMXP because I am so familiar with it, but if I could go back I would have started with a newer maker such as MV. OP, since you are new, I highly recommend starting with MV or VXA to learn how to use the program.

If you are starting fresh, the curve will be a lot smoother for MV, and even if you are able to fully understand and master XP, you will start to feel its bottlenecks and limitations (my current situation).
As someone who started with Don Miguel's 2000, I can agree that XP is probably the worst one to start. Mapping is my favorite, but scripts were at their start so not everything was at best for someone to start messing with them (and as I started programming by messing with them, before even knowing that was programming, I can say so for sure), and has been a while but I remember feeling some things were more limited event-wise on xp, probably because the creators expected us to focus more on the new shiny scripts.
2000, 2003 if you like ATB (heard the new things 2k3 had are on the steam version of 2k already) were the best to learn how to do things by pure eventing, and VxAce and MV are the best that allow you to use scripts or plugins. (Vx itself I didn't try, since I heard it limits you to only one tileset the whole game, which is what made parallax so popular, and when I was able to buy it I already bought VxAce instead.)
Thank you all for your input, and I was aware before the start that it would be a harder learning curve. I am trying to make a pretty specific project though, and rpgm xp is what I need for it. It does cause a lot of roadblocks, but I am thoroughly happy with the choice I've made for xp. Yes it is hard, but I am up for the challenge, and I love to learn. I believe that for me, it would not be much easier no matter what I chose, as I lost all my knowledge over the years I stopped developing games. If I'm going to start from the ground up, I'd rather start building what I need instead of starting on something else all together. I like to learn as I do the project I am set on, even if I know nothing, as I'd rather slowly progress in my goal than sidetrack just so that when I do start, it would be easier. Thank you for your polite comments though.

Put it in an event script, and don't forget to Wait a few frames before that script call or it will freeze the game.

You have to put it in everytime. Just create a common event in the database with a Wait command and the script call, then call it everytime you need. It's easier to fix if there's any error with it.

Yeah, there's no option like that in XP as slimmeiske said. But you can use Change Transparent Flag in the 2nd page of Event Commands. Set it to Transparent to hide the character and back to Normal to display them.
Thank you so much!
You're trying to do too much out of the box to be honest, try experimenting first with all the options the default eventing menu has before you delve into scripting.

The "IF/Else" thing is called "conditional branch" on the eventing menu.

If you focus your attention on the left column of the event editor you can see a lot of checkboxes, for switches, variables and "Items" You can make a door with 2 event pages, first page does nothing, second page activate the item check and select your key from the item database, if the party has the key you specified in the event page then this page will activate and the door will open (if you put the door opening, sfx and all, nothing its done on its own).

Look for simple "getting started" tutorials be it youtube or even here, delving into scripting whitout even knowing what simple eventing can do will end up with you making events that can be resolved with the existing editor with a lot of unnecesary script calling.
Thank you so much for that, it really helps a lot. And that one script I got is my first, and it's very simple. I am definitely not going to be trying giant complicated scripts now that I've had one, I know that is overboard. I try the tutorials, but none of them come to the specifics I want, they're all a little too straightforward and almost to what I need. If eventing could have been used for what I need, I am guessing he wouldn't have provided me with a script, but I need it for the very beginning. I like to do one huge step at a time, aka I like to go from start to middle to finish, I don't like to go back and forth. With that information, the start, middle, and finish will be easier as well, as I needed that script through my entire project. And yes, many people would say that I should start small and just do a few practice games, but I would rather progress through my game slowly than sidetrack just to make it easier in the future. I know that sounds weird but thats me :p Thank you so much for the input though

Put it in an event script, and don't forget to Wait a few frames before that script call or it will freeze the game.

You have to put it in everytime. Just create a common event in the database with a Wait command and the script call, then call it everytime you need. It's easier to fix if there's any error with it.

Yeah, there's no option like that in XP as slimmeiske said. But you can use Change Transparent Flag in the 2nd page of Event Commands. Set it to Transparent to hide the character and back to Normal to display them.
True, but wouldn't there be a split second where do you see them? Much easier just to delete them and add them later in my opinion.
agreed.
the option to set transparent at game start on mv makes it much better, but for other projects either make the original party looking downward part of the starting cutscene, or start with no party, only way to avoid that split-second of visibility.
Thank you all this helps so much! I think I will be able to finish the first part of my game with this information. I am so grateful! Thank you so much for bearing with my stupidity lol, you all were a great help!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,078
Members
137,580
Latest member
Snavi
Top