How to stop / delete events after activating another event?

Yilou

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Hello everyone!
There is an event that shows pop-up messages. How to stop it after activating another event? Any ideas?
 

ShadowDragon

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what do you mean exacly?

if its an autorun event, use a selfswitch (A, B, C, D) and 2nd page selfswitch A, B, C, D ON
unless it has some multiple pages.

if you want to show it another time when the player enters the map, use "Erase Event"

if its a parallel event or action button, use selfswitches too.

but if you want it another way like a normal switch (which is also possible).

those are the very basic to stop events.
 

Yilou

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ShadowDragon

Yes, it turned out to be very simple. Thank you!
 

Andar

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One warning:
iyou should never chain events of a cutscene if that is the reason why you asked.

if you have a cutscene, it needs a single controlling event for everything - splitting the commands over different events will introduce timing errors. Even if the cutscene has multiple events or NPCs, they all need to be remotely controlled with only a single event containing commands.
 

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