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Suppose I begin a parallel event at game start, how can I stop it mid-game?
 

HexMozart88

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OK, so since you can make it work between maps, I'm assuming you're using a common event. In that case, can't you just turn off the switch that's activating it?
 

NPP6

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Secondary event page tied to a switch should do it.
 

Shaz

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Secondary event page tied to a switch should do it.
Not if it's a common event, which it likely is, if it's running for half the game, including map changes.
 

BK-tdm

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If its a common event parallel that its always running I suppose you can phase it by doing this:

if switch x off: do whatever the parallel process should be doing
Else if switch x on: empty, wait 9999 frames

That doesnt stop the parallel process itself but it would just be an empty check, which should have no impact on the rest of the game whatsoever.
 

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