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Suppose I begin a parallel event at game start, how can I stop it mid-game?
 

HexMozart88

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OK, so since you can make it work between maps, I'm assuming you're using a common event. In that case, can't you just turn off the switch that's activating it?
 

NPP6

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Secondary event page tied to a switch should do it.
 

Shaz

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Secondary event page tied to a switch should do it.
Not if it's a common event, which it likely is, if it's running for half the game, including map changes.
 

BK-tdm

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If its a common event parallel that its always running I suppose you can phase it by doing this:

if switch x off: do whatever the parallel process should be doing
Else if switch x on: empty, wait 9999 frames

That doesnt stop the parallel process itself but it would just be an empty check, which should have no impact on the rest of the game whatsoever.
 

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After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
Finally finished the first hand-drawn map! It took me a week, but I'm so proud!
Actual line of code I just had to write for a plugin:

return Object.keys(this._shopStock).map(key => key.split(",")).map(element => element.map(value => Number(value))).filter(key => key[0] === mapId && key[1] === eventId);

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