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I'm attempting to make random NPC dialogue by setting up a variable to store the dialogue into, then defining the variable as a text string which is randomly selected via condition branch / rng variable. However, when I want to make the NPC say the player character's name, it instead displays it as just "N[1]". I tried using \\N[1] in the string instead of \N[1] but this just makes "\N[1]" display in the text box. \n works just fine for linebreaks though, which I found out by accident lol
Is there a way around this? \\\N[1] doesn't work either.
I wasn't able to find anything about this by googling or searching these forums, maybe I'm using the wrong terms (or maybe it's my ADD making it hard to read 100% of the things I see) but I can't seem to find anything even remotely close to what I'm looking for
Is there a way around this? \\\N[1] doesn't work either.
I wasn't able to find anything about this by googling or searching these forums, maybe I'm using the wrong terms (or maybe it's my ADD making it hard to read 100% of the things I see) but I can't seem to find anything even remotely close to what I'm looking for


