How to tag an enemy?

Status
Not open for further replies.

KawaiiKid

Veteran
Veteran
Joined
Oct 13, 2015
Messages
151
Reaction score
38
First Language
English
Primarily Uses
So I'm setting up a steal event that will steal gold from an enemy if they are humanoid.

It's done by calling a common event from a steal skill.

My initial try at this was to create a state called "IsHuman" that the enemy would cast on itself at turn 0 in combat, so any humanoid in the battle is immediately tagged. 

Then in the conditional branch I have: if "enemy #1" is in state "IsHuman" then keep going with the conditional branch, if not -  text output "This enemy is  not humanoid"

This works perfectly, except that it obviously only works when there is only 1 enemy on the screen, and it is not directly checking if the enemy targeted by the skill has the state "IsHuman"

only that enemy #1 has that state.

So do any of you know a way to do this?
 

ArcaneEli

Mage of Thunder
Veteran
Joined
Mar 24, 2012
Messages
205
Reaction score
35
First Language
English
Primarily Uses
you can use the damage formula to check if enemy has a certain state and then apply said effect.

I don't know how you plan to steal actually unless you have a Plugin for that
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
You already have a thread in Plugin Requests for this. Please do not make multiple threads for the same issue - if you need help, post in the thread you already have ... and then wait for people to respond.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top