Mozumin

Regular
Regular
Joined
Sep 5, 2014
Messages
51
Reaction score
9
First Language
Italian
Primarily Uses
RMMV
I am using Yanfly's Row Formation and Target Core plugins. I want skill X to only be able to hit one enemy in the enemy's front-most row. I don't want to use the Taunt plugin to make this work, as i am afraid that it may screw up how the Taunt system will work in my game. I could really use some help here, as most of the skills in my game are single-target, and are only meant to target one enemy in a specific row.
 

MadMaus

Regular
Regular
Joined
Nov 28, 2014
Messages
67
Reaction score
40
First Language
Portuguese
Primarily Uses
RMMV
As of now, YEP Target Core is only capable of setting whole rows as custom targets with the <Target: ??? > note tag. Perhaps with the <Custom Target Eval> tag and some js parsing you could read the entire row and select one of the enemies in it, but there's been a long time since I've scripted anything in JavaScript and can't think of any way to do it.

You could go here and ask Yanfly if it would be possible. :)  
 

Mozumin

Regular
Regular
Joined
Sep 5, 2014
Messages
51
Reaction score
9
First Language
Italian
Primarily Uses
RMMV
Thanks, Ugoka.
However, i ran into another issue.
Using the Row 1 Only condition, i somehow am still able to target back row enemies, but when i do, the skill targets a random front-row enemy instead.
Am i doing this right? How do i fix this?

aaa.png
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
cesariohelp wrote on Ms Littlefish's profile.
Hi ! I see that you're a mod, right ? Can I ask you a question here ? If not, where ? So sorry
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
The good thing about making a scarecrow is, I can just use a T-pose on it and call it an animation. :kaojoy:
SA145K_idle.gif

Wait... it is starting to move on its own?:kaoswt2:

Forum statistics

Threads
134,936
Messages
1,252,039
Members
177,777
Latest member
joeygonzales124
Top