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I am making a game where the kids mom gives him 4 quests and if completed then a switch called map1 is turned on.

1>Now when map1 switch is turned on I want the character to be teleported or transferred to another town/map that I have created.
How to do that?

2> Is there anyway we can show that xyz quest is active and not completed based on switch on/off conditions?
A quest log system? A button in the UI that opens the quest logs and shows all completed quests/active quests?

3> How to add weather effects in the game like rain? Day/night cycle?
Also the rain sounds when its raining?

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On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

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