How to toggle Custom Regen state for Yanfly Action Sequence 1

KazukiT

Veteran
Veteran
Joined
Dec 7, 2014
Messages
286
Reaction score
336
First Language
English
Primarily Uses
RMMV
I was wondering if there was a way to toggle on and off a custom regen state with yanfly action sequences pack 1.

This is the formula that will be used when you use the Guard command.

<Custom Regenerate Effect>
var mpheal = (2);
user.gainMp(+mpheal );
user.startDamagePopup();
user.clearResult();
</Custom Regenerate Effect>

I want it toggle this regen effect off while One of my character enters a certain state. While they use the Guard command.
 
Last edited:

KazukiT

Veteran
Veteran
Joined
Dec 7, 2014
Messages
286
Reaction score
336
First Language
English
Primarily Uses
RMMV

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,867
Messages
1,017,062
Members
137,575
Latest member
akekaphol101
Top