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Hi!
my name is Nio Kasgami and I am a professional freelance artist. and I thought of writing this article to explain to the community how to treat well the artist you decide to work with (both commercial and non-commercial). here a list of do and don't
(I wasn't sure where to post but I think since it's related to art it would be a good section)
Artist will include programmer, musician etc to lighten the text
non-commercial hiring (NO PAID)
Not everyone has money to hire artists, but there's nothing wrong to ask for help from the community. There are many artists that will work gladly for free to help people in need.
here's a list of do and don't :
Commercial Hiring (PAID)
It's the general approach in game dev. You go in the commercial resources thread and your commission the artist.
here's a list of do and don't :
To conclude, I hope you like it! That's my overall thinking when I commissioning artist and tbh it's should be common sense.
my name is Nio Kasgami and I am a professional freelance artist. and I thought of writing this article to explain to the community how to treat well the artist you decide to work with (both commercial and non-commercial). here a list of do and don't
(I wasn't sure where to post but I think since it's related to art it would be a good section)
Artist will include programmer, musician etc to lighten the text
non-commercial hiring (NO PAID)
Not everyone has money to hire artists, but there's nothing wrong to ask for help from the community. There are many artists that will work gladly for free to help people in need.
here's a list of do and don't :
Do :
- Check if the artist offers their services as free (in the request offers threads) if you unsure message them kindly asking if they do.
- Be patient and understanding of their time.
- ask a simple request first. If the artist is more interested to help you more after. Then you can proceed.
- Be reasonable
- Credit them.
- If you can donate a little to them or offers them an equivalent exchange of services if you are also an "artist". Even a fanart for them is a big thanks.
DON'T :
- Spam the resources thread of the artist with your requests.
- Spam the artist with messages asking for updates remember that they work for free and you should respect their timeframe.
- Ask for a giant list of requests. Remember they work for free and you should understand that there are not your art slave
- Get angry if they refuse to work on your request. You are not paying them so they are all in the right to refuse any of your requests.
- Ask the artist to not distribute those resources saying it's your copyright...you don't have any copyright on a free product the copyright stay to the artist.
- Get mad if the artist has no longer time to works on your project. Remember, you not paying them so you have no right to complain if an artist is slow or unable to finish the request.
- forget to credits the artist OR use the assets of the artists they told you not to. Remember they own ALL copyrights on the assets they made for you, you don't.
Commercial Hiring (PAID)
It's the general approach in game dev. You go in the commercial resources thread and your commission the artist.
here's a list of do and don't :
- Make sure that you are over 18 or at legal age. It avoids any trouble for us artist as most of use Paypal as a way of transactions.
- Make sure your financial situations is enough stable before commissioning. It's the most annoying thing for us artists to do hard work for you then you suddenly say you can't pay us. (Situations happens where you can't afford anymore which is understandable be sure to warn your artist beforehand, maybe they can offer a payment plan).
- If you can't afford the pricing you can always ask if the artist offers payment plans.
- Pay upfront or half of the pricings
- Always ask for an invoice. It protects the artist and yourself. (in case the artist scam you or the artist decide you not worth their time anymore and refund you.)
- Make sure to be clear and concise in your message. A lot of us artists don't have time to read your essay.
- Be patient with the artist. They are humans like you and me.
- Credit the artist properly
- Be respectful in your message
- It's optional but Tipping the artist after the job they did for you is a good way to develop a respectful and healthy work relationship with your artist.
- Spam the artists of message asking for updates. (generally, two or three times a month is a good timeframe unless there's a deadline)
- Work with Minor for commercial projects. It's fall into a lot of Legal issue and will make your life hell if problems ensue.
- Don't get angry at an artist if they refuse your request. They are in their own right.
- Try to pay using a Gift card. It's useless and annoying for us artist. We can't pay rent with a gift card.
- DO NEVER TRY TO HAGGLE ARTIST PRICES. It's the most and I put emphasis on this Insulting thing you can do to an artist. We are an independent worker and this is our salary we are not your Grocery shopping.
- Ask for Bundling prices. It's equally insulting of trying to haggle us. As repeated we are not your grocery shopping. If you can't afford the prices say so and ask if you can do a payment plan. If they don't then don't get entitled and just save for the money or consider another artist.
- Beliritle an artist for their prices messaging them: Your prices are expensive. You are free to your opinion, but your opinion is just offensive and should be kept for yourself.
- Ask for change after the products are done or asking corrections that force the artist to redo a whole process.
- Ask for a refund when the work is done. You asked for something and you followed the processes. It doesn't fit what you asked? Don't be a dick and ask for a full refund when the job is done. Artists will anyway only provide you with half of a refund. The only exception is when the artist is intentionally ruining the results. Which falls into the scam area.
To conclude, I hope you like it! That's my overall thinking when I commissioning artist and tbh it's should be common sense.