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Is that even possible?
I read this previous post but this is not what I really want to do:
https://forums.rpgmakerweb.com/index.php?threads/ship-airship-event.28399/
My idea is to board an airship (the airship is manually controlled) and then, after a while, I want to trigger an event to transfer the player to a new map which is the interior of the ship where the player has a chat with one of the passengers.
The area is quite big so the event cannot be limited to just one XY coordinates. It would be more appropriate to select a region. I can obviously cut and paste one event if it has the power to trigger the map transfer but it cannot contain just one specific XY location.
Imagine the airship is flying and when it enters a certain area, and as the player is driving, the area can be entered by different locations, like an invisible border (maybe that's what I should do but the airship flies above it...) once the airship touches that location the player is transfered to the inside of the ship (ask me if you need further clarification). Then I will have to also transfer the player back to the flying ship before it lands.
I tried to do it but when the player is flying aboard the airship, I couldn't find a way to trigger the event.
Is it possible to do that without scripts?
Thanks!
I read this previous post but this is not what I really want to do:
https://forums.rpgmakerweb.com/index.php?threads/ship-airship-event.28399/
My idea is to board an airship (the airship is manually controlled) and then, after a while, I want to trigger an event to transfer the player to a new map which is the interior of the ship where the player has a chat with one of the passengers.
The area is quite big so the event cannot be limited to just one XY coordinates. It would be more appropriate to select a region. I can obviously cut and paste one event if it has the power to trigger the map transfer but it cannot contain just one specific XY location.
Imagine the airship is flying and when it enters a certain area, and as the player is driving, the area can be entered by different locations, like an invisible border (maybe that's what I should do but the airship flies above it...) once the airship touches that location the player is transfered to the inside of the ship (ask me if you need further clarification). Then I will have to also transfer the player back to the flying ship before it lands.
I tried to do it but when the player is flying aboard the airship, I couldn't find a way to trigger the event.
Is it possible to do that without scripts?
Thanks!
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