- Joined
- Oct 20, 2017
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Hi guys,
I try to understand the Hit-Rate and how it works ingame, but I'm not sure if I got it right.
I can define a Hit-Rate of each class, each actor and each weapon, but not of a skill. So, how to understand this? When I set Hit-Rate of my fighter-class to 100% it means, as I understand, fighter will hit each time he strucks a target (I know there is an Evasion-Rate but let's forget about that for the sake of the example). And when I create an actor named Harold and set his Hite-Rate to – 10% it would say that Harold has an overall Hit-Rate of 90%. And if Harold uses a sword with a Hit-Rate + 10% he again would fight with a Hit-Rate of 100%. Did I get this right?
And if this very sword would give a Hit-Rate of 50% he would have an overall Hit-Rate of 140%. Which would make no sense unless I use YEP HitAccuracy where enemys Evade-Rate is substracted from actors Hit-Rate. Is this correct?
Thanks for your help!
I try to understand the Hit-Rate and how it works ingame, but I'm not sure if I got it right.
I can define a Hit-Rate of each class, each actor and each weapon, but not of a skill. So, how to understand this? When I set Hit-Rate of my fighter-class to 100% it means, as I understand, fighter will hit each time he strucks a target (I know there is an Evasion-Rate but let's forget about that for the sake of the example). And when I create an actor named Harold and set his Hite-Rate to – 10% it would say that Harold has an overall Hit-Rate of 90%. And if Harold uses a sword with a Hit-Rate + 10% he again would fight with a Hit-Rate of 100%. Did I get this right?
And if this very sword would give a Hit-Rate of 50% he would have an overall Hit-Rate of 140%. Which would make no sense unless I use YEP HitAccuracy where enemys Evade-Rate is substracted from actors Hit-Rate. Is this correct?
Thanks for your help!