- Mar 22, 2017
- Reaction score
- First Language
- Urdu, English
- Primarily Uses
You mean....the performance is the same between MV and MZ when the NW.js is updated?
I am comparing running an MV game in the MV editor, versus running the same MV game in the MZ editor.
That's what the video I made was about:
Example: In my small test, where there was a delay in audio or image in MV while using a plugin. There was no delay in MZ while using that same MV plugin.
I think this would be true, why not give it a shot. It would make for a cool video.
Making that comparison doesn't seem relevant to me. Simply because the video I did comparing MV versus MZ. Was using the same maps, scenes, plugins in both cases. (So the difference is clear. I'm taking an actual game made in MV, and running it through an MZ editor. So it's a real life, practical example.)
Creating an artificial scene that would destroy performance, using only events in MV. (So it ports easily over to MZ) And then fully porting it over to MZ, and then running it there to test performance is... not actually anything usable. (In my view.)
Since... no one practically makes a scene like that.
If they did. They should honestly be running this test. XD