How to Update NW.js to Dramatically improve Game Performance!

EndlessGame

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Yeah, it would be the same. But it's possible that you will start getting the NW.js profile error mentioned in the original post. If that happens, then you just gotta delete the files mentioned in the original post:
Thanks! Although I'm currently having an issue with downloading version 48.4. When I click on previous releases from https://nwjs.io/downloads/ and click on 48.4 it takes me to this and I can only download each file individually.
 

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ShadowDragon

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@EndlessGame those a all packages, in ZIP, TAZ etc, so download
the win.ZIP or macOS ZIP only, not each of them as most are
source files or different systems :)
 

EndlessGame

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Yeah, it would be the same. But it's possible that you will start getting the NW.js profile error mentioned in the original post. If that happens, then you just gotta delete the files mentioned in the original post:
When I go into the RPGMV file the only thing available is a QtWebEngine folder, after that is a Default folder, and then it's a GPUCache folder and a Visited Links file. In the GPUCache folder are four data files and one index file. Would I be deleting those?
 

mmKALLL

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ShadowDragon

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I got finally succesfully update 0.29 to 0.48.4nwjs with pixi 4.8.9
which is indeed better :)
 

Arthran

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Just in case any other MZ user is confused: the latest update (1.5.0) has bumped the NW.js version up to 0.51.0. It also seems like orange-greenworks for Steam achievements is possible with this version!
My MZ is up-to-date, and it still has 0.48.4
 

mmKALLL

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My MZ is up-to-date, and it still has 0.48.4

Hmm... Could it be possible that Windows and Mac use different versions? I'm pretty sure I haven't touched NW.js myself. I had a look at the patch notes and couldn't find the exact version, though...
 

Arthran

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Hmm... Could it be possible that Windows and Mac use different versions? I'm pretty sure I haven't touched NW.js myself. I had a look at the patch notes and couldn't find the exact version, though...
It's definitely possible that Mac has a different version than Windows. Since Apple dropped support for OpenGL, it seems feasible that a newer version of NW.js could be required for Mac, in order to accommodate that change.
 

EndlessGame

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If you upgrade NW.js to version 0.49 or higher, it can break plugins that involve input or window manipulation. I personally recommend going with version 0.48.4 (the same one MZ uses). I haven't noticed any notable performance benefits from going higher than that, and it should be safe for all of your plugins.
Unfortunately with reverting to 48.4, my input plugin is still broken. The performance feels the same between the two though, which is good. Haven't figured out how to fix the NW.js profile error yet, but I guess that's for another day.
 

ShadowDragon

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@EndlessGame there is one for windows, but no for mac, but problem is,
if you play a MV/MZ game with lower version or higher version NWJS,
than open your project, the error pops back up.

there isn't really a permanent solution to get rid of it, there might be
one way, but it require win/mac knowledge to do so, but I dont know
if it is 100% solution as I still get mine back when playing other people
games, and it pop up back again.
 

Arthran

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Thanks! Although I'm currently having an issue with downloading version 48.4. When I click on previous releases from https://nwjs.io/downloads/ and click on 48.4 it takes me to this and I can only download each file individually.
For Windows, the one that you probably want is this one: nwjs-sdk-v0.48.4-win-x64.zip

When I go into the RPGMV file the only thing available is a QtWebEngine folder, after that is a Default folder, and then it's a GPUCache folder and a Visited Links file. In the GPUCache folder are four data files and one index file. Would I be deleting those?
No, don't delete those. There should be a User Data folder:

1660058690803.png

If you don't have it, I don't know why.

Unfortunately with reverting to 48.4, my input plugin is still broken. The performance feels the same between the two though, which is good. Haven't figured out how to fix the NW.js profile error yet, but I guess that's for another day.
Sorry to hear it didn't help you. Just out of curiosity, what is the name of the plugin?
 

EndlessGame

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For Windows, the one that you probably want is this one: nwjs-sdk-v0.48.4-win-x64.zip


No, don't delete those. There should be a User Data folder:

View attachment 237215

If you don't have it, I don't know why.


Sorry to hear it didn't help you. Just out of curiosity, what is the name of the plugin?
Thanks for getting back to me, I appreciate it. Weird that I don't have that file. Oh well.

The plugin is called EFJ_Baron_Gamepad_Modification.
 

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