How to use admob in RMMV

gus tra

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how to plug admob in RPG mv?
 
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Uzuki

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I'm sorry, but you're going to need to elaborate more on your question. 
 

gus tra

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I'm sorry, but you're going to need to elaborate more on your question. 
I am using rpg maker mv, I want to publish to the play store, but before that I want to put an ad AdMob in my application. I do not know the steps to install Admob id in my application. No one wants to know how to install id admob before I publish in playstore?
 

Shaz

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I've moved this thread to JS/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.


I am also changing your original post to give the thread a meaningful title - it would have been nothing for you to type "How to use admob in MV" as the title. RPG MV is totally meaningless. Please use appropriate titles for future threads.
 
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Uzuki

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That's third party application and will need to have a plugin created to work inside the game. You'll need to talk to a programmer to create code for you or talk to the application company.
 

gus tra

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I've got id admob but do not know how to put in my application
 

Uzuki

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You'll need to talk to a programmer about implanting it into your game, Not the RM staff.
 

gus tra

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I do not have a programmer friend
 

Andar

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Then you need to hire a programmer to do that work for you. You won't find anyone doing such a work for free, but you could ask for a (paid) classified request in that forum.


Just give a link to whatever that Admob is (I never heard of it) and tell how much payment you offer for a script/plugin that implements that function into MV.
 

lazynerd204

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It looks like two programmers named Sunny Cupertino and Liming Xie have successfully been able implement Admob and even Interstitial Ads with a plugin, however the page is in Korean. Is there a Korean translator who will be able to translate this to English? I'd use Google Translate but the screenshots with the plugin-commands obviously won't be changed in translation.

http://biud436.blog.me/220779787549


I myself have tried implementing ads using Appodeal and editing the index.html page output by the Appodeal Construct 2 plugin while combining the Pixie code from a deployed project. This seems to be hit and miss at best so I wouldn't recommend it. I've never had a good experience with Appodeal anyway. From what I can see from the above link, this and Intel XDK are the best option for right now. I just wish there was existing English support for it.
 
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If you have your Ad Mob ID then this is how you do it in a few easy steps. You do not need a programmer unless you really want to spend the money. You can use XDK and follow these steps to insert the ad type. I have done this outside of MV in other programs and it worked fine. This is from intel XDK direct and they made it very easy.


https://software.intel.com/en-us/videos/monetization-with-intel-xdk-admob-inapp-ads


Hope that helps. Test it out on your own devices and I would recommend several devices. I have always used the interstitial ads. 


Best wishes with your game.


Update: I also forgot to mention that you do not have to use XDK. It is just one of the ones I have used for other game engines for doing game apps. Some other good ones are Cocoon. So you just have to figure out what you want to use and what you feel works best for your game.
 
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