- Joined
- Jul 22, 2013
- Messages
- 36
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- First Language
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Maybe this isn't the right spot but my question pertains to 2 things already mentioned.
Those being:
$game_party.leader
and
I have a script that lets the player choose which character they want to play as. But now when I am in the game and want to have that player saying text how would I go about putting their correct faceplate in? I currently have 31 available choices, and it seems absurd to check every single one.
Is there an easy call with the $game_party.leader, like maybe adding .face_name or something to it so I can just populate whatever actor id they are using into a text window when I make speech for them?
Those being:
$game_party.leader
and
Showing a text box with pure script
$game_message.position = X
0 -Top
1- Middle
2- Bottom
$game_message.background = X
0 - Normal
1 - Faded
2 - Transparent
$game_message.face_name = 'Actor1' <- Name of the graphic plate
$game_message.face_index = 0 <- Position in the plate of the face you are using.
$game_message.face_name = 'Actor1'
$game_message.face_index = 0
$game_message.background = 2
$game_message.position = 0
$game_message.add("Text")
$game_message.position = X
0 -Top
1- Middle
2- Bottom
$game_message.background = X
0 - Normal
1 - Faded
2 - Transparent
$game_message.face_name = 'Actor1' <- Name of the graphic plate
$game_message.face_index = 0 <- Position in the plate of the face you are using.
$game_message.face_name = 'Actor1'
$game_message.face_index = 0
$game_message.background = 2
$game_message.position = 0
$game_message.add("Text")
Is there an easy call with the $game_party.leader, like maybe adding .face_name or something to it so I can just populate whatever actor id they are using into a text window when I make speech for them?
