MGC has developed a First-Person Labyrinth Explorer map system for Ace
Here's the script page with a demo (script and resources in the demo).
http://www.rgss-factory.net/2013/09/10/ace-fple-ace-first-person-labyrinth-explorer/
Here's how it looks in-game
Map Editor
You will need to use a custom map editor to build the maps
http://www.rgss-factory.net/2013/09/10/ace-marta-outil-de-configuration-de-scripts/
Documentation for the map editor comes with the program inside "documentation.html"
For starters
1. Extract the archive
2. Run Game.exe
3. Select FPLE Ace
4. In the top left corner you will see the menu bar. Click on the first button on the left to create a new map.
5. Choose your map dimensions, click the arrow
6. Choose a tileset for your map, and pick some default tiles for the ground/wall/ceiling. Then click the arrow. If you need more tilesets, read the docs on how to create more tilesets.
7. Now your map is ready to be edited.
8. Use the arrow keys or hold down the mouse wheel and move your mouse to pan the map.
9. Click on the "Texture" button in the top-right and a panel should open
10. Choose a tile and then add it to your map
11. The "mode" is the layer edit mode: you can edit the ground, wall, or ceilings separately.
12. In the menu, press the second button to save your map. Name it something unique.
13. Now you can export your FPLE map to Ace. Click on the 5th button (previously it was grayed out if you had not saved). Click on the folder button in the top-right, select your rvproj file. If a map with the same name exists, it will tell you that it will be overwritten. Otherwise, a new map will be created. Click Export.
Now, if your project is already open, close it without saving and re-open it to see the new map. You can add events to it, change the tile properties in the database, but that's really all you can do.
You have successfully created an FPLE map.
FPLE mode and non-FPLE mode
FPLE is a custom map mode. You can create your project with the default map system as well as the FPLE map system.
The map mode is determined using a note-tag. If you create the FPLE map using Marta, it will automatically tag it for you. You should ALWAYS create your FPLE maps using Marta.
Customizing it for your own needs
Like any other RM project, you can customize the engine with your own scripts.
Adding an appropriate HUD to the project allows you to create unique RM projects
Here's the script page with a demo (script and resources in the demo).
http://www.rgss-factory.net/2013/09/10/ace-fple-ace-first-person-labyrinth-explorer/
Here's how it looks in-game
Map Editor
You will need to use a custom map editor to build the maps
http://www.rgss-factory.net/2013/09/10/ace-marta-outil-de-configuration-de-scripts/
Documentation for the map editor comes with the program inside "documentation.html"
For starters
1. Extract the archive
2. Run Game.exe
3. Select FPLE Ace
4. In the top left corner you will see the menu bar. Click on the first button on the left to create a new map.
5. Choose your map dimensions, click the arrow
6. Choose a tileset for your map, and pick some default tiles for the ground/wall/ceiling. Then click the arrow. If you need more tilesets, read the docs on how to create more tilesets.
7. Now your map is ready to be edited.
8. Use the arrow keys or hold down the mouse wheel and move your mouse to pan the map.
9. Click on the "Texture" button in the top-right and a panel should open
10. Choose a tile and then add it to your map
11. The "mode" is the layer edit mode: you can edit the ground, wall, or ceilings separately.
12. In the menu, press the second button to save your map. Name it something unique.
13. Now you can export your FPLE map to Ace. Click on the 5th button (previously it was grayed out if you had not saved). Click on the folder button in the top-right, select your rvproj file. If a map with the same name exists, it will tell you that it will be overwritten. Otherwise, a new map will be created. Click Export.
Now, if your project is already open, close it without saving and re-open it to see the new map. You can add events to it, change the tile properties in the database, but that's really all you can do.
You have successfully created an FPLE map.
FPLE mode and non-FPLE mode
FPLE is a custom map mode. You can create your project with the default map system as well as the FPLE map system.
The map mode is determined using a note-tag. If you create the FPLE map using Marta, it will automatically tag it for you. You should ALWAYS create your FPLE maps using Marta.
Customizing it for your own needs
Like any other RM project, you can customize the engine with your own scripts.
Adding an appropriate HUD to the project allows you to create unique RM projects
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