Discussion in 'RGSSx Script Support' started by Tsukihime, Sep 19, 2013.
Is anyone having issues when they test this, and it freezing up?
I made these chests you open up, they of course animate as they open up.. not sure if that's an issue... but the game when i click on events, just randomly freezes up.
Also, does anyone know if it's okay having a mix of 2D overhead areas mixed with first person dungeons?
I'm working on a Phantasy Star fan game.. so some areas are 2D and overhead, while dungeons and towers and caves and so forth are in first person.
Will it cause issues going back and forth between the 2 styles? Or rather, is it known for causing issues?
I hope none of the other scripts i use are causing issues.
And i noticed i can't show pictures in my game... i set up an event for a compass, kinda like in old console Dungeons and Dragons games...to where if you face left it says i am facing west.. if i face right i am facing east, if i face up i am facing north, and facing down is east.. it's a very simple event.. but for some reason i see no pictures.. it's set up as a paralel proccess... no pictues seen.
So i am guessing pictures do not work.
Figured out the issue... it's with paralel processes.
If you start in a non first person map, then teleport to the first person map.. paralel processes for some odd reason refuse to start.
That's why my compass event refuses to work.
I think i found a work around... it's odd.. but if i use a switch that get's turned on when you transfer the player to the FPM(first person map) that turns on the paralel process, it works fine. You just can't seem to have it just automatically come on.. oddly enough.
If you believe it is a bug you can leave a message on MGC's blog.
There should be no problem switching between map types.
The engine simply checks which one should be used when you transfer and loads the appropriate renderers.
Have you installed Ruby?
I mean independently of RGP Maker or Marta or anything else. That would be my first step.
fileutils should be included with the project, since RM's classpath only contains the project's root directory. If MGC's adding the Script's folder then the required file should be there.
fileutils.rb is in the folder
Edit: I've copied the game folder on C: , and magically worked...
It seems every is working now ><, thanks for everything ^^
Can someone please help me. I downloaded the program, I go in and make a map, I export it to my game, but as soon as I open the game, it just shows up as a flat map.
Edit: Like this
I keep getting this error whenever I use a tileset I made:
I've assigned the entire tileset as instructed, but this is what happens followed by a force close if I press OK.
aside from marta crashing when i try to change tilesets, im liking this so far, also remember not to name your maps anything with a space in, because they dont work...took me hours to figure that out
Try reporting errors directly to MGC's blog.
Hey! Excuse me,how can I use custom tileset?
I don't know what size of tileset for Marta!
Excuse me i did what you told me when i tested it it only it didn't go 3D it just went to normal 2D i legit did everything but nothing work
Separate names with a comma.