ighrpg

Veteran
Veteran
Joined
Apr 8, 2021
Messages
53
Reaction score
3
First Language
English
Primarily Uses
RMMZ
Hello,

I am still learning so I am sure this is easy for most but as I discover new plugins there is always something new about how it works. In most plugins I have used you just put the js file in the plugin folder then edit the details of the plugin in the plugins option. however I have now come across a Plugin that uses " Plugin Commands" for the Camera changing.

My questions is how do I apply a "Plugin Command" on all maps or make the command take effect automatically at start?
 

Dolphin458

Veteran
Veteran
Joined
Apr 26, 2020
Messages
46
Reaction score
2
First Language
English
Primarily Uses
RMMV
@ighrpg
You would have to use a common event, and change it to parallel (for this you'd need to activate a switch). To activate a switch at the start of the game, I think you could just turn the switch to ON on the first event that runs in the game.

That's how I do it, at least. There might be other ways, but I haven't come across those ways yet lol

EDIT: Not sure if it's different for MZ, though. Probably not lol
 

ighrpg

Veteran
Veteran
Joined
Apr 8, 2021
Messages
53
Reaction score
3
First Language
English
Primarily Uses
RMMZ
@ighrpg
You would have to use a common event, and change it to parallel (for this you'd need to activate a switch). To activate a switch at the start of the game, I think you could just turn the switch to ON on the first event that runs in the game.

That's how I do it, at least. There might be other ways, but I haven't come across those ways yet lol

EDIT: Not sure if it's different for MZ, though. Probably not lol


Hey, thank you for this I will try that method.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
1,857
Reaction score
969
First Language
English
Primarily Uses
RMMV
To activate a switch at the start of the game, I think you could just turn the switch to ON on the first event that runs in the game.
Or, at that point, simply include the plugin command in an autorun event on the first map that loads.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,415
Reaction score
15,214
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Thank you.



How you do things depends entirely on the individual plugin (which is why you sometimes come across stuff that's a bit more unusual). See if there is a "global" setting in the plugin parameters that lets you apply the same thing to all maps, or if there's something you can set up via map notetags that's mentioned in the plugin description. If not, then you'll have to use a parallel event on each map that runs the plugin command and then erases itself.
 

ighrpg

Veteran
Veteran
Joined
Apr 8, 2021
Messages
53
Reaction score
3
First Language
English
Primarily Uses
RMMZ
Thank You ! So far the Parallel is working pretty good.
I have a JS question but I will create a new thread for that. ( hopefully in the correct category :) )

Thx!!
 

Latest Threads

Latest Profile Posts

Working on a characteeer! (Why is it so hard to color hair?) ;-;
Silly-Sketches.png
Just finished eventing a couple simple puzzles in RMMV, for my very first game "Sample Quest." Just messing around, throwing things together, and calling it a story XD On a non-RM note, got my hair cut today!
I feel the need to inform everyone on the forums NOT to go with Web Hosting Canada for your hosting needs. It is by far the worst customer service and just overall experience I have ever had with hosting and I am Canadian...
BCj
Got another eye surgery monday. Hope I'll recover quick and all's well. A bit tired of surgeries. On a happy note, working on the next chapter of Escalia so hope I can continue soon :)
Celebrating the arrival of autumn in the Northern Hemisphere :)

Forum statistics

Threads
115,368
Messages
1,089,316
Members
150,057
Latest member
kotfwing
Top