How to use the High-Resolution .DLL

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Dragnfly

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"Our new update allows support for 1920x1080 resolutions... but only in CGA colour."
 

Prescott

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This is what I'm waiting for to start work, really.

Do you guys think it would be wise to start making assets (parallaxes mainly) right now for this supposed DLL or should I wait until it's actually released?
 

EternalShadow

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Go ahead and make stuff now, I doubt image requirements will change as you'll still need the high-res images in the first place.
 

Prescott

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I'm just wondering if this will actually be released or if I'd be wasting my time.

I guess I could always scale the graphics if needed.
 

jadedthoughts

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I am in the same boat. We have decided that it is always better to have the assets in HD, which can always be used for other things as well. Once we have the larger size taken care of, we can always scale down to fit 640x480 or the native size if the new .dll doesn't come out or there are unforeseen issues.
 
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EternalShadow

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Considering the actual thing has been made, I'm under the assumption it will eventually be released.
 

Mjolk

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Well, in 2015 no support HD is a bit ugh...
 

Clord

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It might be that they want to sell "finished" DLL. After all it is a big improvement. Though I see it something that could just help to sell more copies of RPG Maker VX Ace for those who didn't get it due resolution limitations.
 
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Prescott

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Oh yeah definitely. Selling it and then adding it to the price of the full one with it bundled or something? Maybe. It seems like something that should've been there in the first place.
 

EternalShadow

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Worst-case scenario, it gets sold as an additional purchase AND comes with new editions of RM.
 

Foron

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So, is there any new info on the HD .dll?
 

Philsco

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:( I wish I would'a nabbed the old .dll so I could start messing around with that, at least >_<
Still, I'm eagerly awaiting the new drop!  Suuuubsriiibe...
 

Dragnfly

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Mind you, the new one might be substantially different somehow so all that pre-work might be incompatible in some way I don't reckon. All I'd think is 100% safe is to design maps and write dialogue with your new res in mind but I wouldn't actually lay final tiles or dry final parallaxes yet.
 

EternalShadow

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Yes, that could be one concern. I think it's totally fine to make your high-res static images like battlebacks or titlescreens at this point though, as you know the limit you'll be able to reach with your game anyway. Moving images like parralaxes are much riskier.
 

Philsco

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Well, ultimately, I plan on scripting my own battle system from scratch.  I used to (back in the day) do it all event-based, but now with the possibility of an increased resolution and with an ACTUAL SCRIPTING LANGUAGE (!!! :D ), I plan to incorporate most of it through RGSS3/Ruby and so...I'll just play around and keep learning the system better until the new DLL drops!
 
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EternalShadow

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Ah yeah, that'd be really risky with the experimental version. Best to make a low res one with adjustable X/Ys.
 

lexietanium

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If you bought the luna engine, it's built in with it I believe coz I can resize the resolution 
 

EternalShadow

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If you bought the luna engine, it's built in with it I believe coz I can resize the resolution
Ah, but can you resize the entire game window (as shown in screenshots in first post) to 1366*768?
 
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