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I've put this into non- maker specific because it is related to two RTPs.
I've already written a similar tutorial in German two years ago. I just want to say that this is not a perfect solution and of course some things can't be converted and there are always some style issues. But nevertheless it is much better doing this before putting the stuff together without any changes.
It only works that way. You can fake the pixelated style, but you can't let the XP tile look like they were drawn without actually redraw them.
Of course you need to own RMXP and VX or Ace to be allowed to use the tiles like this

This Map makes absolutly no sense, it's just for showing purpose ^-^'
But still, you see it the huge difference.
A start - the floor:
Similar pieces you can treat the same way:
And: those proportions won't fit at all...

If you are lucky there is already a similar object in the XP-RTP you can use as base. In that case I replaced the stand with the XP one and treated just the coat the same way as the above objects. I also made it a little longer.

Another major differece is that Ace is much more connected to the 32*32 grid. I made the fireplace wider and gave it more depth.
I also recolored it to the colors of the wall and added outiles until I was satisfied with the result.

Another simple for the necessary size change.
Special case: that structure just sucks when it's indexed...

I've already written a similar tutorial in German two years ago. I just want to say that this is not a perfect solution and of course some things can't be converted and there are always some style issues. But nevertheless it is much better doing this before putting the stuff together without any changes.
It only works that way. You can fake the pixelated style, but you can't let the XP tile look like they were drawn without actually redraw them.
Of course you need to own RMXP and VX or Ace to be allowed to use the tiles like this

This Map makes absolutly no sense, it's just for showing purpose ^-^'
But still, you see it the huge difference.
A start - the floor:
The XP-RTP is pixelated, the Ace one is painted. We also have differences in saturation and contrast.
Gladly both things are easy to change ~(°-°~)
Here we have the floor I used above. I just limited tha amount of colors (19 in that case) what gives a more pixelated look. Then I lowered the contrast a little.
And that's it.
Gladly both things are easy to change ~(°-°~)
Here we have the floor I used above. I just limited tha amount of colors (19 in that case) what gives a more pixelated look. Then I lowered the contrast a little.
And that's it.

If you are lucky there is already a similar object in the XP-RTP you can use as base. In that case I replaced the stand with the XP one and treated just the coat the same way as the above objects. I also made it a little longer.

Another major differece is that Ace is much more connected to the 32*32 grid. I made the fireplace wider and gave it more depth.
I also recolored it to the colors of the wall and added outiles until I was satisfied with the result.

Another simple for the necessary size change.

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