The writing on the papers and the computer is fine. We can look back and laugh at what we have done.
In the execution of the games, what is the main focus of this thread?
1. If the personality of a character suddenly changes, what do you do? Do you explain it to the players? Do you stretch the gameplay in order to slow down the personality change?
2. If you find that the resolution of your story in the game's presentation does not clear enough to the players, what do you do to fix the problem? Or you prefer to keep players guessing?
3. What if you discovered Illogical events? Do you think you have an explaining session for players? But, that is surely boring. (Example: An all-powerful villain is easily defeated.) I think that can be fixed by balancing stats or spacing of villain plots. What do you think?
4. What if you forget that you give information to the characters, but your cutscenes execution like nothing happens and the characters act like ignorant? Do you do to fix that rarely bad execution? (Example: A character seemingly forgets a vital piece of information they knew earlier in the story.)
5. What if you find the contradictions after you post on the website? How do you fix this? (Example: A character's personality changes greatly between two scenes with no explanation.)
6. What if you later discover a narrative plot hole? (Example: in the early phase of your game, you said the player that the deaths came back. In the later cutscene, the players saw the zombies.)

Thank you for providing me with the cautionary tales. Thank you and I hope you have a good weekend.
In the execution of the games, what is the main focus of this thread?
1. If the personality of a character suddenly changes, what do you do? Do you explain it to the players? Do you stretch the gameplay in order to slow down the personality change?
2. If you find that the resolution of your story in the game's presentation does not clear enough to the players, what do you do to fix the problem? Or you prefer to keep players guessing?
3. What if you discovered Illogical events? Do you think you have an explaining session for players? But, that is surely boring. (Example: An all-powerful villain is easily defeated.) I think that can be fixed by balancing stats or spacing of villain plots. What do you think?
4. What if you forget that you give information to the characters, but your cutscenes execution like nothing happens and the characters act like ignorant? Do you do to fix that rarely bad execution? (Example: A character seemingly forgets a vital piece of information they knew earlier in the story.)
5. What if you find the contradictions after you post on the website? How do you fix this? (Example: A character's personality changes greatly between two scenes with no explanation.)
6. What if you later discover a narrative plot hole? (Example: in the early phase of your game, you said the player that the deaths came back. In the later cutscene, the players saw the zombies.)
Thank you for providing me with the cautionary tales. Thank you and I hope you have a good weekend.
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