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Doesn't really say anything about your graphics card but I'll guess it's at least decent. No I don't think you will get lag if that's a fresh computer and VXA isn't having compatibility issues with W10. However that's where we start getting in the weeds. We can't judge how well someone takes care of their computer, so you showing us this info is good and all but for all we know you could have a bunch of viruses. Or you have a bunch of programs constantly running in the background which will induce lag sometimes.
So yeah nobody can really give you an answer here, SEEMS like you won't have lag but the variables above can change that so I can't give you a solid answer to this question.


Ace is and its games were intended for computers that were current five years ago.
And while a badly designed parallel process can lag any computer, no regular use of Ace is going to get you near those specifications.
However, unless the price matters (Ace is often on sale for about 10$), you should go directly to MV as that has big improvements over Ace and is the current RM (less than one year old). The only thing that might cause problems for RMMV here might be the display size as that is not specified in your screenshots. MV needs a minimum of 1280x768, and some modern laptops have smaller displays (Ace requires 1024x768)
which one is more easier to use? or are they both very easy to create, finish a game. I plan on creating environments of towns only not sci fi games. But I am also going to get some custom made objects, sprites done to put in my environments. I like to edit a lot of the premade tiles like changing colours, re-arranging tiles from the game engine. Are the stuff in MV easier to use than Ace?The base stock of MV is larger than the base RTP of Ace, but Ace had five years of community and commercial work to add new tiles, while MV had only 10 months for the same.
You can expect MV to catch up, because MV allows for more details (48x48 pixels per tile compared to the 32x32 of Ace), but that will take time.
MV has some advantage in Modern/Sci-Fi-Resources because they were included in the base (Ace RTP is Fantasy-only) and edits where allowed. Sci-Fi for Ace almost requires you to start with purchase shop resources for modern/SF because while there are free tiles, they usually don't make a complete set and are from different artists collected.
hmmm still deciding which one should i get. I be getting a lot of custom made objects, sprites even entire tiles in some areas. Just one more question what is the difference with the 32 x 32 tiles vs 48 x 48 tiles? what does this mean? are the the quality or size? sorry i am completly new to this stuff. I read that Ace uses 32 x 32 tiles while MV uses 48 x 48 tiles? not 100% sure what they mean by these sizes.They are absolutely identical on the eventing level - so if you don't want to program your own scripts/plugins then there is almost no difference (only minor improvements to a few event commands in MV).
If you want to use other people's scripts or plugins, MV Plugins are easier to use but Ace has more scripts ready than MV (again, the difference of community work but people are hard at work getting MV to where Ace is now)
It's been mentioned though.ok one last question. Sorry for all the questions i am very new. If i were to get custom made objects, sprites/characters, tiles (full environments) done would it be wise to buy the ace or the MV? are there a lot of animations for sprites in MV or does Ace have everything more. I am thinking Ace is more easy to work with as it has a lot more materials even through i'm be getting a lot of majority custom made stuff done.
What do all of you think? if i'm working mostly with my own custom made stuff to import to game engine but i be using all animations from the game engine. Which one should i choose from Ace or MV? my personal choose at the moment is Ace as it has lots and lots of content as MV doesn't have a lot yet.