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- Jun 18, 2013
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So I wanted to do something a bit like Magika. For those of you that don't know about Magika, it is a game that allows you to combine elements to create spells. However, I was thinking about a version of it based on more physical combat, with an "element" for different types of attacks, or special abilities you can preform.
Examples:
Combine slash and teleport to teleport to a target before attacking them.
Combine slash, teleport, and dash to do a spinning slash after teleporting to your target.
Combine counter, stab, and punch(would probably stand in for anything considered hand to hand combat) to counter an oponents attack, and slam them with the pommel(bottom of the hilt) of your sword.
It would be a front view, on-map-battle system that uses stamina, and is heavily based around status effects, such as staggered, bleeding, ect. to add to the combo's you can pull off.
So what is your opinion of the idea? What do you think the pros and cons of a system like this would be?
Examples:
Combine slash and teleport to teleport to a target before attacking them.
Combine slash, teleport, and dash to do a spinning slash after teleporting to your target.
Combine counter, stab, and punch(would probably stand in for anything considered hand to hand combat) to counter an oponents attack, and slam them with the pommel(bottom of the hilt) of your sword.
It would be a front view, on-map-battle system that uses stamina, and is heavily based around status effects, such as staggered, bleeding, ect. to add to the combo's you can pull off.
So what is your opinion of the idea? What do you think the pros and cons of a system like this would be?
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