How would I check what motion is used using a scriptcall?

BeanCanDev

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So to be more descriptive, I want to make a attack action sequence that changes depending on if a missile weapon is used. How would I be able to do that?
 

NaosoX

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Im not sure what you're asking because you mention attack motion, attack sequence, and script call.
Attack motions are defined from the database.
If you go to system2 tab, you can check what motion each weapon type is associated to.
Then, go to the weapon you would like to use, and make sure the 'weapon type' is set to that.
If you want to use/create something outside of the default settings... check details here for custom attack motion.

For attack sequence, you may need a plugin, such as: http://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ#Action_Sequences
Here is an Action sequence sample of basic action sequences to use or build off of.

Without knowing what script you are using, I'm not sure how to direct you to the right information regarding script calls.

hope this helps!
 
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