- Joined
- Apr 8, 2018
- Messages
- 5
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- 2
- First Language
- English
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- RMMV
If the title seems a bit weird, take it at face value. I'm trying to learn how to create a script that'll allow me to spring a minigame during battle.
Why? So that I can have unique situations like "if you tap Z over the moving target enough times, the enemy will take more damage". I've heard that a similar system like this already exists, but I'm trying to do some complicated things with mine and I think it will be more easy to just create one from scratch than modifying an existing script. Unless there's already a plugin that does everything I'm looking for and I just haven't found it.
For a reference, take a look at the Naruto: Rise of a Ninja game and see what happens when they activate their special moves. A minigame will happen that'll allow you to do more damage or take less damage. Some of these are simple like "press the right button to guard/attack". While some are more creative like "move this cursor that looks like a body around to dodge the attacks/hit the body to do more damage". I'm pretty much trying to recreate that both of those, and some more intricate ones.
Why? So that I can have unique situations like "if you tap Z over the moving target enough times, the enemy will take more damage". I've heard that a similar system like this already exists, but I'm trying to do some complicated things with mine and I think it will be more easy to just create one from scratch than modifying an existing script. Unless there's already a plugin that does everything I'm looking for and I just haven't found it.
For a reference, take a look at the Naruto: Rise of a Ninja game and see what happens when they activate their special moves. A minigame will happen that'll allow you to do more damage or take less damage. Some of these are simple like "press the right button to guard/attack". While some are more creative like "move this cursor that looks like a body around to dodge the attacks/hit the body to do more damage". I'm pretty much trying to recreate that both of those, and some more intricate ones.

