I have a few unique states or traits I would like to create and I'm not sure how to go about them. I have attempted a few of them but failed many times so I'm back at square one with all of these. Anyway, here are the unique states/traits I'm trying to create.
Also, when a state is applied to an actor and the turn ends, the counter goes down by 2(3 to 1) instead of 1(3 to 2). Anyone know what the problem could be?
Also also, if I want more states to be inflicted on an actor without causing the game to get an error what can I do to make that happen? I assume I may need a plugin for this one. If so, which one and how do I use it?
States:
1. Perish State - If you've played Pokemon then you are familiar with the move Perish Song. I would like to have a move that inflicts an actor with a turn countdown and when the turn countdown ends, the actor is knocked out.
2. Curse State - For this one, I would like to gradually decrease HP and MP as well as every other stat the longer this effect is on. The HP and MP, of course, like they should but I would like Atk, Def, M.Atk, M.Def, Agi, and Luck to decrease every turn as well. Once Curse is removed or wears off, those stats will return to normal. I feel I might need multiple states for this one but would I get it to automatically progress to the next state.
3. Webbed to Cocooned State - For this, I need the webbed state to become cocooned state whenever the actor gets hit by another or same attack that originally induced webbed state. Example if a spider used web shot, actor is webbed but if spider uses web shot again, actor is cocooned.
4. Defrost from Frozen State - On this, I would like to an actor to escape from frozen immediately when hit by a fire attack or have a 15% chance of escaping if hit in general.
These are the states I can think at the moment that I have trouble getting my game to execute properly. I will add more below as I remember stuff. Thanks to everyone in advance that helps me with these problems.