How would I have animated enemies using the first person view?

CriticalCrazy

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Every animated battler script I can find has been for some side view battling system. I wanted to keep the large size of my battler's portraits, and I don't think the small spritesheets provided would work, they all look like they use the same resolution. I've never seen it done before, does anyone have a script for it? All the promising ones links have been lost to time.
 

Wavelength

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Moved to RGSS3 Script Requests, since you're asking for a script that can do this for you.


However, it's possible the actual solution will be to find (or make) animated battlers that look good in first-person view, get one of the "side-view" battle scripts, and simply make your sideview actors invisible or place them offscreen or underneath your GUI at the bottom of the screen.
 

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I'm hoping to get a call October 1. They should be fully open by then.


With this, all demo dungeon graphics are done.
Eventually I need to make animations...send help.
OcRam demo project is now available at https://ocram-codes.net !!!
mzBaseBody.png added!

Ami
--- Mushroom ---

F.Knight: We runs out the food!
Hero: Anything could eat in this place?
F.Archer: It's a bunch of Mushroom over there. I wonder it's safe to eat.
F.Knight: No worries,we have to fill our inside no matter what it is.
(Hero & F.Knight Eat The Mushroom,After 10 Seconds They Collapse With Foam)

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