- Joined
- Apr 20, 2019
- Messages
- 46
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMVXA
I want to clarify as much as possible that I do NOT believe this is a script-related issue. Basically, I use a script written by a member here named @Heirukichi. To my understanding, all that this script does is store damage a character has taken into a variable, when that character is under a specific state, instead of inflicting it to their HP. To make the skill interesting, I created a common event to subtract HP from the user when the state is first activated, based on the current variable of stocked damage (So you would take the amount of damage you've saved up from the last use of Damage Shield before the variable will be reset.) Whenever this happens though, the amount of damage you take is never a whole number, but a really long variable. This does some REALLY weird things to the HP number display in the menu. So my question is, what is the simplest method to the round the variable Damage Shield to a whole number? I appreciate any help, and thank you in advance.






