So this idea came out of the blue, but I've been wondering how one would make a Summoner class without making it crazy overpowered. Now, when I mean Summon, I mean literally conjuring a temporary party member. My main concerns with summon skills is that, as I said, they basically give you an extra party member at the cost of having to use a skill to acquire them. Whenever I see a Summoner, I fear they may be incredibly powerful, because a 5th party member sounds way more appealing than an ATK buff or a heal. You're basically giving the enemy another target to hit. If the party consists of MULTIPLE Summoners, then I fear there's no reason to replace them due to their utility. One way to do Summons is to give them limitations or a reason to situationally NOT use them. Having them only last a few turns, forcing them into autobattle and treating them like an AI, making them easily killable, giving a few enemies a Banish spell, etc. I think another good way of doing things is to give the Summoner some skills that sacrifice their Summons in exchange for powerful benefits or attacks. Maybe some buffs / debuffs that become more powerful when a Summon is NOT present. Some summoning systems involve the summon completely replacing the party and fighting the enemy by itself, but there's a problem with that. If the Summoner is able to spam their summons, then the party will basically become invincible. Any thoughts?