Arisete™

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I honestly don't know if this should go under Resource Support since it's a graphic related thing, or Maker Specific since it's related to both, Event + Graphic.

So, I resized the Vehicles from the Old School Pack to fit MV since they were Optimized for:
B-RMVX-Ace.png


and now I've run into this problem:
ec3071973ae37986460d110e0a2664a6.gif

since the event is based on 48x48 but the Cars are larger. (Obviously we don't want small cars.)

The image is placed properly for the editor, but still has this issue.
c3a8c1b4a59ef52b45ba9216aa7526ca.png

4f4246fc99db273c83de9944519268b3.png


In this project, I'd have Cars driving along the roads, and they can stop when the player walks in front of them, or possible get hit by a Car. However, it would look weird if this remains as is.
 

Andar

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By default, the collision area is defined by the tile grid - that is always the behaviour in case of larger sprites.

For fixed positions, there is already a plugin for large events that can make the event have multiple tiles as collision area, but if I remember correctly and no one updated that plugin, it has problems when used with moving events.
 

Arisete™

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By default, the collision area is defined by the tile grid - that is always the behaviour in case of larger sprites.

For fixed positions, there is already a plugin for large events that can make the event have multiple tiles as collision area, but if I remember correctly and no one updated that plugin, it has problems when used with moving events.
I just searched for a Collision plugin which directed me to a Script for VXAce called Quasi Movement which said it could have custom collisions, so I searched to see if it was made for MV and I found this: https://quxios.github.io/#/plugins/QMovement
Would this be what you're talking about? or something different? This allows for custom Collisions apparently.
 

Andar

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no, I'm talking about something else - search for "large events" instead
 

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